End of the Semester
The semester is coming to an end and for most of us that means college graduation. "Ember" has essentially been a year-long project, but...
The semester is coming to an end and for most of us that means college graduation. "Ember" has essentially been a year-long project, but...
This post comes from one of our programmers and describes a recurring issue we had with shaders in the game: "The shader issue that we...
Our demo has two levels which have been built and tested by our designers and programmers, and populated with assets, colors, and meaning...
Not a day has gone by without us stumbling upon some issue in the game engine. These problems have been taken in stride and have (mostly)...
Our art style has changed over the course of the past year, so here are two passages from our design document that demonstrate this...
Most people have some kind of familiarity with foley artists—producers who create all kinds of sounds for movies and media by using...
Our art, design, and narrative teams have worked together to create storyboards for the ruins and forest area of our demo. As can be...
Taking a month-long break from a project is a great way to make you proceed with it in a different direction. Coming back to Early in the...
A fire spirit of mysterious origin, our heroine has an interesting design. Currently, her hair incorporates all the colors of a flame,...
There's been a lot of work for our artists and narrative designers, but programming and design have also had plenty to do. We've had to...
Essential to both the style of the Early in the Mourning and its narrative is the fire pit. It's a hub of activity and of great...
Our team is full of video game soundtrack fans, so we want our game to have a memorable score. Our music team has been working on the...
Taking a pre-production course and a production capstone provides us with an exciting opportunity to get experience that could help us as...
Our team is made up of 17 college students, so when we began this yearlong production course, we all had an idea of the game we wanted to...