Our Levels
- Good Good Games
- May 3, 2019
- 2 min read
Our demo has two levels which have been built and tested by our designers and programmers, and populated with assets, colors, and meaning by our artists and writers. Below are two descriptions of how these levels have been mapped out:
The Ruins:
"This level is split into 3 main rooms with connecting hallways. The first room is a shrine dedicated to Ember—it is well preserved and built around a central fire cauldron. The second room's central fixture is a shrine statue in the shape of a horse. The final room acts as both an assembly room and the entryway. This room is built to be open for the first enemy encounter of the game. As you move through the ruins, the rooms gradually worsen in condition to convey the long term deterioration of the temple."
The Forest:
"The forest level has a much more open layout. The area immediately outside of the ruins is still surrounded by old structures and ceremonial objects. As you continue along the path from the ruins, you will find the woodsman Mikhail fighting another enemy. There are opportunities to explore the landscape, such as Mikhail's homestead. Moving further south, you begin to see signs of the nearby town—like stone walls and cobbled road. Ember passes through clearings in the tundra and encounters more enemies before discovering another sacred statue. Once Ember leaves this area, she will reach the outskirts of Peak's Shadow and see a small collection of buildings with a walled entryway. Overall, the path you take is winding and natural, and the areas of interest are dispersed to feel more like locations in an open world rather than those of a narrow, linear path."
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