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End of the Semester

The semester is coming to an end and for most of us that means college graduation. "Ember" has essentially been a year-long project, but...

Can a narrative exist within 5 minutes?

On this project, the role of our narrative team has been a complicated one. It is important that dialogue and world-building are taken...

Back to the Storyboard

Our art, design, and narrative teams have worked together to create storyboards for the ruins and forest area of our demo. As can be...

Production Begins!

Taking a month-long break from a project is a great way to make you proceed with it in a different direction. Coming back to Early in the...

Our main character

A fire spirit of mysterious origin, our heroine has an interesting design. Currently, her hair incorporates all the colors of a flame,...

The Fire Pit

Essential to both the style of the Early in the Mourning and its narrative is the fire pit. It's a hub of activity and of great...

And now, for some tunes

Our team is full of video game soundtrack fans, so we want our game to have a memorable score. Our music team has been working on the...

Too much concept art? Probably not.

As we are currently in the pre-production phase of our game, concept art is our best friend. That said, we underestimated how much time...

Early in the Mourning - an overview

Our game is called Early in the Mourning. Players take on the role of a fire spirit who has appeared for reasons unknown. The villagers...

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