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End of the Semester

The semester is coming to an end and for most of us that means college graduation. "Ember" has essentially been a year-long project, but...

Our Levels

Our demo has two levels which have been built and tested by our designers and programmers, and populated with assets, colors, and meaning...

A Changing Art Style

Our art style has changed over the course of the past year, so here are two passages from our design document that demonstrate this...

Back to the Storyboard

Our art, design, and narrative teams have worked together to create storyboards for the ruins and forest area of our demo. As can be...

Production Begins!

Taking a month-long break from a project is a great way to make you proceed with it in a different direction. Coming back to Early in the...

Our main character

A fire spirit of mysterious origin, our heroine has an interesting design. Currently, her hair incorporates all the colors of a flame,...

The Fire Pit

Essential to both the style of the Early in the Mourning and its narrative is the fire pit. It's a hub of activity and of great...

Too much concept art? Probably not.

As we are currently in the pre-production phase of our game, concept art is our best friend. That said, we underestimated how much time...

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