Let's make a game! Just not that one...
- Good Good Games
- Oct 15, 2018
- 1 min read
Our team is made up of 17 college students, so when we began this yearlong production course, we all had an idea of the game we wanted to make. Thinking that pitching game concepts would be simpler in groups, we formed clusters of five or six and came up with one concept per group. But after every group pitched to the class, no one was really happy with what we had. So the question was, "Now what?" We decided that each of us would 'pitch' an idea. These were not full-fledged pitches, since there were going to be 17 of them and not three. We were worried that the semester was passing quickly, and we hadn't even begun pre-production. We sat around a giant table, and wrote everyone's basic idea on a whiteboard. Many of the ideas were rehashes of what we'd pitched in groups, but a few were completely new. It was at that meeting that the idea for Early in the Mourning and the concept of 'warming hearts' really stood out to us. After multiple rounds of voting and a snack break, we decided we'd go with it. We pitched the game to a few of our professors, and were also lucky to receive feedback from Lisa Brown, a senior game designer at Bungie. All of them had suggestions for us, but the possibilities were exciting. Everyone on the team knew they had something they could bring to the table.
We've picked our game. Now the hard part begins.
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